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Master o
Beam Glaive - +8 Sr, +1 De. Requires 1 SR slot, $450. (Sl) Beam Trident - +11 Sr, +1 De. Requires 1 SR Slot, $700 or $450 if upgrading from Beam Glaive (Altron) Beam Trident II - +20 Sr, +1 De. Requires 2 SR slots, , $900 or $500 if upgrading from Beam Trident. (Al) Dragon Fang - +3 Lr, pulls opponent toward you and into Sr. Requires 1 LR slot and $450, (Sl) Dragon Fang Flamethrower Attachment - 10 shots per battle. +6 Lr, +6 Sr. $650, (Sl) Flame Fang - 10 shots per battle. 9 unconditional damage, or pulls the target into Sr and does 2 unconditional damage. Requires 1 LR slot, $750, (upgraded Sl) Dragon Fang II - +6 Lr. Pulls opponent into Sr. Requires 1 LR slot and $500, (2nd upgraded Sl, can equip x2, but when equipped x2 can't be used on same mobile suit/gundam) Dragon Fang II Flamethrower attachment - 5 shots per battle. 10 unconditional damage. Must be used in Lr. When an opponent is hit with this weapon, he takes 2 damage every turn following the turn he was attacked in (effect lasts up to 4 turns). $350 per Dragon Fang II. (If the same opponent is hit with the flame two turns in a row, he does not take 4 damage per turn; it remains at 2. You can only hit the opponent with one per turn, and this attack is separate from the normal Dragon Fang II attack.) Dragon Shield - +4 De, counters with 1 unconditional damage. Requires 1 SR slot, $450, . (Sl) Dragon Shield II - +8 De, counters with 2 unconditional damage. Requires 1 SR slot, $700, (2nd upgraded Sl) Demon Shield - +6 De, counters with 2 unconditional damage. Requires 1 hand or shoulder slot, $800, draw cost 1. (upgraded Sl) Dragon Tail - +10 Lr. Requires no slot, $750, (upgraded Sl) Machine Cannon - +5 Lr, 12 shots. Requires 1 LR slot, $300. 15 ammo is $50. Machine
Cannon II - +8 Lr, 12 shots. Requires 1 LR slot,, $500 or $250
if upgrading from Machine Cannon.. 15 ammo is $50.
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Weapons Order
Ill try to get these complete as fast as i can but i am normally very busy so ill try to get them done. |