Important Site Locations |
Merchant X
Generic Weaponry Beam Saber - +5 Sr. Requires 1 Sr Slot, $150. Beam Saber II - +7 Sr. Requires 1 Sr Slot, $350. Beam Saber III - +10 Sr. Requires 1 Sr Slot. $600 Double-Headed Beam Saber - +12 Sr. Requires 2 Sr Slots. $800 Machine Cannon - +6 Lr, 12 shots. Requires 1 Lr Slot, $300. 15 ammo is $50. Beam Uzi - +5 Lr, 20 Bullets. Attack uses 5 ammo, requires 1 Lr Slot each, $350.100 ammo for $300. Note: you can have one or two equipped at a time, used in the same turn. Titanium Shield - +3 De. Requires 1 Sr Slot. $250 Alloy Shield - +4 De.Requires 1 Sr Slot. $450 Beam Rifle - +9 Lr. Comes with 50 ammo. $450. Requires 1 hand slot. 20 ammo for $100 Laser Cannon - +8 Lr. If enemy takes damage, disregard his shield and use base De. Requires 1 Lr Slot. $600 Mercurious and Vayeate Beam Cannon - +19 Lr, 5 shots before overheat. At Sr, +3 Sr. Requires 2 Lr Slot, $600, (Vy) Cooling Vent - Allows 8 shots from the beam cannon. Requires no slot, $300. (Vy) Wide Beam - +10 Sr, 2 unconditional damage in countering Sr attack. Requires 1 Sr Slot, $600 (Mc) Planet Defenders - Blocks up to 25 Lr damage per battle, can be used as infinite ammo +8 Lr if they have absorbed less than 30 damage. If used as a weapon, they cannot be used to absorb damage in the same round. No slots, $700. (Mc) Laser Pistol - +5 Lr. If enemy takes damage, disregard his shield and use base De. Requires 1 Lr Slot. $600 (Mc)
Suit Upgrades: Stat upgrades are now available for $500 per point (you can buy upgrades for any stat except Rt and St) Full Upgrade- all stats are increased by 50%. $3,000. 2nd Full Upgrade- all stats are doubled. $4,000. If your stats go over the maximum allowed, you can reallocate individual points.
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Weapons Order
Ill try to get these complete as fast as i can but i am normally very busy so ill try to get them done. |